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	<title>Riverdark</title>
	<description>Riverdark Forums content feed</description>
	<link>http://www.riverdark.net/board/index.php</link>
	<pubDate>Fri, 11 May 2012 16:34:05 +0000</pubDate>
	<ttl>30</ttl>
	<item>
		<title>newbie question RE: variables influencing aliases</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1477</link>
		<description><![CDATA[Hi there, I've just returned to MUDing from a couple years break. I haven't checked in on Atlantis since then, but it looks like things have come on very well, good work!<br />
<br />
I have just a quick question.<br />
<br />
I have no experience with scripting / regular exp<b></b>ressi&#111;n, and I try to get by with convoluted workarounds through the GUI - here is my problem:<br />
<br />
<span class='bbc_underline'>THE LONG</span><br />
<br />
The MUD I'm playing has a complicated combat system, where every player has multiple locations to throw out attacks with - say head, right arm, left arm, feet. To throw a right punch, you would execute "RP" or "LE" for a left elbow strike, and say if you chain both together into a combo, you trigger an extra strike. The problem I'm having is that the strike commands (or syntax) change depending on your weapon, AND the combo effects change depending on your fighting stance.<br />
<br />
Usually I would just make a load of aliases, but in this MUD it just gets very complicated with the sheer number of stances and weapons and limbs I have to take into account!<br />
<br />
<span class='bbc_underline'>THE SHORT</span><br />
<br />
Is it possible to utilize userconf. variables (or an equivalent) to change what an alias will do? eg: <br />
<br />
ALIAS attack1<br />
"If userconf.weapon = bow, send text 'aim';'aim';'fire'" <br />
"If userconf.weapon = hammer, send text 'whirl'; 'smash'; 'smash'"<br />
<br />
And IF something like that is possible, can I take it a bit further with implementing stances? eg:<br />
<br />
ALIAS attack2<br />
"If userconf.weapon = bow,<br />
&<br />
EITHER userconf.stance = flea, send text 'aim';'aim';'fire'<br />
OR     userconf.stance = dog, send text 'bark';'growl';'growl'<br />
OR     userconf.stance = cat,  - etc etc<br />
<br />
<br />
I feel like I know what I want to do, but I just do not have the technical knowhow to back up my ambition ^^<br />
<br />
Hope I've been clear, thanks for any help in advance.]]></description>
		<pubDate>Fri, 11 May 2012 16:34:05 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1477</guid>
	</item>
	<item>
		<title>Alias with variable target</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1476</link>
		<description><![CDATA[I am trying to make an alias with a variable target system. I would like to have it work like this, if I were to type lets say "bl (targets name)" it would then set that target in the variable and send text to the world "party emote is blinding (recall target name from variable)" I have tried many different things and am unfortunately not overly educated in perl script, any help with this would be very much appreciated. Thank you for your time in advance.]]></description>
		<pubDate>Thu, 26 Apr 2012 20:41:19 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1476</guid>
	</item>
	<item>
		<title>Lion AutoCorrect</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1475</link>
		<description><![CDATA[I like Lion's new global auto-correct mostly, and like having it on -- but when MU[SH|DD]ing, it's deeply vexing. I can right-click on the text input window and uncheck Spelling and Grammer-&gt;Correct Spelling Automatically, but it doesn't "stick".<br />
<br />
It would be super cool if there was either a preference to disable autocorrection always, or to make this manual toggle at least persist. I know this is an OS-level feature, but I'm hoping Atlantis can exert some selective control over it.]]></description>
		<pubDate>Wed, 25 Apr 2012 19:42:01 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1475</guid>
	</item>
	<item>
		<title>Clear status text?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1453</link>
		<description><![CDATA[I've got events set up for new activity indicators, but find that my spawns quickly become littered with the darn things. Is there any way to clear them out when I move to another spawn, so the next time I come back I only see the newest new activity indicator?]]></description>
		<pubDate>Thu, 29 Mar 2012 17:44:02 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1453</guid>
	</item>
	<item>
		<title><![CDATA[Keybinding Character Additions &#38; MSP]]></title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1417</link>
		<description><![CDATA[Hi!<br />
<br />
Would it be possible to add... well, if not the whole keyboard as viable options, the following keys?: - + [ ] &#092; `<br />
<br />
Rapscallion allows me to use any key I want for keybinding/hotkeys and I rather miss that in Atlantis. (I'm running the latest version of Lion)<br />
<br />
Also, I'd love it if Atlantis could support MUD Sound Protocol!]]></description>
		<pubDate>Mon, 30 Jan 2012 07:29:05 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1417</guid>
	</item>
	<item>
		<title>Global/Persistent Preferences</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1413</link>
		<description><![CDATA[Spell-checking is great for those that use it, but I find that it causes a lot more problems than it solves. As such I prefer to turn "Check Spelling While Typing" OFF.<br />
<br />
However, I have to do this each and every time I open Atlantis. Not only that, but the preference doesn't even persist across other tabs. Each new "Spawn" has its own preference for whether spelling should be checked while typing.<br />
<br />
So my request is actually two-fold:<br />
  1) Persistent preferences: If I say "Don't check spelling for this mud!" I mean it, don't ask me next time!<br />
  2) Global preferences: If I say not to do something, that means across the board!<br />
<br />
If there's some way to do this already and I just haven't discovered it, please let me know!]]></description>
		<pubDate>Fri, 20 Jan 2012 22:15:14 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1413</guid>
	</item>
	<item>
		<title>Transforming text before sending it to spawn</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1408</link>
		<description><![CDATA[Hi, <br />
<br />
I am creating Events to match text in communication channels and send it to spawns.  <br />
<br />
My matching is based on MUD generated tags:  {chan ch=clantalk} hey everybody what's up<br />
<br />
I'm using Action:  "Text:  Move to Spawn".<br />
<br />
The problem is my spawn window includes the tag:  "{chan ch=clantalk} hey everybody what's up" instead of "hey everybody what's up"<br />
<br />
How can I strip the tag from the input before it gets to the spawn window??<br />
<br />
Thanks!<br />
<br />
(I could do it without using the MUD tag system, which would solve this problem, but using the tags suppressed blank lines after channel communications, which is great)]]></description>
		<pubDate>Sat, 14 Jan 2012 17:50:24 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1408</guid>
	</item>
	<item>
		<title>Word-completion using tab</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1404</link>
		<description><![CDATA[I've recently come from the world of Windows to a Mac, and immediately began to hunt for a good MU* client. Under Windows, I used MUSHClient. It's "killer feature" for me was tab completion, by which they meant that you could type part of a word, hit the tab key, and the client would complete the word using words from the world's output buffer. For example, if the world's buffer has Rumpelstiltskin, I could type Rumpel and hit the tab key. The client would substitute Rumpelstiltskin. It wasn't perfect. If the buffer had both "time" and "timid," I might get "timid" after typing "tim" and then hitting tab, but at least it would save on misspelling a player's name.<br />
<br />
I checked the forums and found evidence that others have suggested this. I still believe that it's a good idea, and would be glad to pay a reasonable fee for the client to get that feature. I bought MUSHClient for it. <img src='http://www.riverdark.net/board/public/style_emoticons/default/wink.gif' class='bbc_emoticon' alt=';)' /><br />
<br />
Thnaks!]]></description>
		<pubDate>Sat, 07 Jan 2012 21:35:34 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1404</guid>
	</item>
	<item>
		<title>Auto correct spelling</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1403</link>
		<description><![CDATA[Is it possible to set up something to auto correct spellings? I play on a MUD where you're not really supposed to give away who you play, but my British spelling is a bit of a tell. I was just wondering if there was any way to set it to change things like 'colour' without me having to make a conscious effort to do so.<br />
<br />
Thanks!]]></description>
		<pubDate>Mon, 02 Jan 2012 20:03:45 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1403</guid>
	</item>
	<item>
		<title>Font Size/Select bug?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1402</link>
		<description><![CDATA[Atlantis' font selection system in World Defaults is not working consistently. Essentially, the system allows the selection of a font and size once per session, and changing the selection requires restarting the program.<br />
<br />
If I select a font and close World Defaults, I cannot change the font (or its size) again within that session. The font listed in the Formatting pane of World Preferences will not repopulate, and the text displayed in the world window will not change -- *however*, I am able to select fonts within the menu available via the "Change Font" button. No selections made in that menu carry to the rest of the program, *if* I have used that menu to make a change previously in the session.<br />
<br />
Not sure what mistake I'd be making to get Atlantis to do this, so I'm filing it as a bug...]]></description>
		<pubDate>Fri, 30 Dec 2011 08:15:14 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1402</guid>
	</item>
	<item>
		<title>Account Deletion</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1401</link>
		<description><![CDATA[Hi Sparks,<br />
<br />
I tried to message you but it said your box was full.  If you wouldn't mind, would you please delete my account?<br />
<br />
Thanks,<br />
thirdprophet]]></description>
		<pubDate>Sun, 25 Dec 2011 03:09:18 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1401</guid>
	</item>
	<item>
		<title>No Atlantis/Scripts folder</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1399</link>
		<description><![CDATA[After the sixth and final death of my trusty old laptop, I'm on a new MacBook Pro running 10.7. I installed Atlantis, but when I went to transfer my old scripts from my backup drive, I found that there is no Atlantis folder in my Library. I tried making one, and a Scripts folder inside that, but the .pms I have in there don't have any effect on the program, even after re-saving them and restarting Atlantis. Am I missing something obvious here?]]></description>
		<pubDate>Thu, 22 Dec 2011 18:09:39 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1399</guid>
	</item>
	<item>
		<title>10.7-style scrollbars, Growl 3.0 support?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1384</link>
		<description><![CDATA[Running Atlantis under 10.7, and I'm just wondering: Are we ever going to see new scrollbar support and Growl 3.0 capabilities? I had to remove all my Growl triggers because they weren't firing off.]]></description>
		<pubDate>Wed, 14 Dec 2011 19:01:22 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1384</guid>
	</item>
	<item>
		<title>Hiding Toolbar in Lion</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1381</link>
		<description><![CDATA[I purchased and installed Lion this week, and for the most part, it's going great. Everything, including Atlantis, works pretty well for me. There's just one little quirk that Lion has caused in my normal Atlantis routine that is more than a little irritating.<br />
<br />
Because in Lion the capsule button is no longer present in the top right corner of the window, I can no longer show/hide the toolbar in Atlantis. I like to run Atlantis with the toolbar hidden 99% of the time, unless I need to use the search bar. But Atlantis has no "View" menu for that option to hide in, so without the capsule button, there's no way to invoke that function, unless I've missed something, which is entirely possible.<br />
<br />
Is there a fix or work-around for this? Even some ghetto preferences tweak that would toggle it for me on next launch would be sufficient in the short term. Anything to get the bar hidden.]]></description>
		<pubDate>Fri, 09 Dec 2011 19:35:19 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1381</guid>
	</item>
	<item>
		<title>getting Lua error</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1376</link>
		<description><![CDATA[Hi everyone,<br />
<br />
Still trying to get this to work. <img src='http://www.riverdark.net/board/public/style_emoticons/default/sad.gif' class='bbc_emoticon' alt=':(' />  Not having much luck.  Here's the error I get:<br />
<br />
%% Error: ...lications/Atlantis.app/Contents/Scripts/Atlantis.lua:26: attempt to index global 'AtlantisState' (a nil value)<br />
<br />
So it seems like the problem is the Atlantis.lua program in the Contents folder of the Atlantis application.<br />
<br />
It doesn't seem like something I can fix.<br />
<br />
Maybe Sparks or someone knowledgeable could advise me?<br />
<br />
Thanks!]]></description>
		<pubDate>Fri, 02 Dec 2011 04:15:19 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1376</guid>
	</item>
	<item>
		<title>example of Lua code</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1356</link>
		<description><![CDATA[Hi everyone,<br />
<br />
It sounds like some people out there have used Lua.<br />
<br />
I've been having trouble getting even basic things to work, so I was wondering if someone had any example of Lua code they have managed to make work?<br />
<br />
It would be especially helpful if it involves getting the event.line text.<br />
<br />
Thanks!]]></description>
		<pubDate>Sat, 19 Nov 2011 21:28:59 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1356</guid>
	</item>
	<item>
		<title>Trouble shoot when Atlantis just crashes?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1353</link>
		<description><![CDATA[So I have been doing a lot of scripting with Atlantis, using the _Command library and the perl interface.<br />
<br />
One thing that always seems to slow me down, is when I have code that starts to crash the client all the time. I can't seem to get a reliable stack trace, and just have to force quite Atlantis, then start adding in debug stuff and hope I put it in the right place.<br />
<br />
Anyone have any tips on how to make this process better?<br />
<br />
Thanks!]]></description>
		<pubDate>Wed, 16 Nov 2011 07:17:34 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1353</guid>
	</item>
	<item>
		<title>how to create events and alias and triggers</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1349</link>
		<description>Hi everyone, I see you can create events, alias, and triggers to do certain things but I do not understand how to create them. Can anyone give me step by step directions on how to do this? Any help would be appreciated.</description>
		<pubDate>Sat, 12 Nov 2011 15:56:42 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1349</guid>
	</item>
	<item>
		<title>accessibility for voice over users</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1348</link>
		<description><![CDATA[Hi, I was wondering if there would be any sort of way we could get accessibility for voice over users to be able to use this client? It reads most of the way except that there is no way I have found to make the next text read properly or read automatically.<br />
<br />
is there a way to do this? I think if we could get this done blind mutters would have a mac client.<br />
<br />
Please advise the feasibility or the possibilities of this.]]></description>
		<pubDate>Thu, 10 Nov 2011 02:05:32 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1348</guid>
	</item>
	<item>
		<title>really stupid Lua question</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1346</link>
		<description><![CDATA[Hi everyone,<br />
<br />
How do I get the event.line in Lua?<br />
<br />
I'm trying the following:<br />
<br />
	local screenline = Atlantis:AtlantisState["event.line"];<br />
<br />
I've also tried the following<br />
<br />
	local screenline = AtlantisState["event.line"];<br />
<br />
It doesn't seem like to like that very much.  I've been trying to use the Atlantis.lua script as a guideline.<br />
<br />
Thanks!]]></description>
		<pubDate>Sat, 05 Nov 2011 21:39:46 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1346</guid>
	</item>
	<item>
		<title>gag in _Command.pm</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1345</link>
		<description><![CDATA[Hi Wombat,<br />
<br />
I was wondering if you could walk me through how you did your gag?<br />
<br />
sub gag {<br />
  my ($gag_log) = @_;<br />
  set_variable('event.script.lineAML', '&lt;gag screen&gt;' . ($gag_log ? '&lt;gag log&gt;' : '') . get_variable('event.script.lineAML'));<br />
}<br />
<br />
I'm having trouble understanding the stuff in set_variable(), especially what the &lt; &gt; brackets do in &lt;gag screen&gt; and &lt;gag log&gt;.  I would appreciate your help.<br />
<br />
I am trying to rewrite this function in Lua, and I think I understand the a ? b : c notation but I'm just having trouble identifying what b is in  your case.<br />
<br />
Also, what do the periods do in this part: '&lt;gag screen&gt;' . ($gag_log ? '&lt;gag log&gt;' : '') . get_variable<br />
<br />
Thanks!]]></description>
		<pubDate>Sat, 05 Nov 2011 06:36:56 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1345</guid>
	</item>
	<item>
		<title>useful pdf</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1344</link>
		<description><![CDATA[Hi everyone,<br />
<br />
I found this pdf about how to program in lua, from the perspective of people who know how to program in Perl. I thought it might be useful to some of the community here.<br />
<br />
Thanks.<br />
<br />
<a href='http://korflab.ucdavis.edu/~ian/Media/perl2lua.pdf' class='bbc_url' title='External link' rel='nofollow'>http://korflab.ucdavis.edu/~ian/Media/perl2lua.pdf</a>]]></description>
		<pubDate>Sat, 05 Nov 2011 05:47:03 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1344</guid>
	</item>
	<item>
		<title>Bug Reporter Logs available to users?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1340</link>
		<description><![CDATA[Hi.<br />
<br />
I'm using the latest version of Atlantis on Snow Leopard. For a while now, its been really unstable and frequently quits unexpectedly (but no message like when other apps quit). The bug reporter app usually pops up and does its thing. Is there any way we can access what Bug reporter is sending you to try to figure out how to make things more stable?]]></description>
		<pubDate>Thu, 03 Nov 2011 23:10:53 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1340</guid>
	</item>
	<item>
		<title>0.9.9.4</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1334</link>
		<description><![CDATA[This build contains just one bugfix; if it doesn't affect you, you won't care.  If it HAS affected you (Trace, Vanity), you will probably care a LOT.  Specifically, if a game sends Latin1 text to be parsed /after/ negotiating UTF8 encoding, which can happen in a certain situation with MUX 2.7 and later, Atlantis will no longer lock up unable to parse the binary blob into a string.]]></description>
		<pubDate>Sat, 29 Oct 2011 02:23:32 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1334</guid>
	</item>
	<item>
		<title>Atlantis 0.9.9.3</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1333</link>
		<description><![CDATA[This is just a minor bugfix build, not a push to the 1.0.0 line, so will still work on Panther and Tiger.<br />
<br />
<ul class='bbc'><li>GENERAL: URL detection now respects Unicode directional quotes as delimiters as well.  No more missing URLs because you're on MUX2!<br /></li><li>GENERAL: Tweaks to handle a strange encoding situation that could lock up a connection.  (If this still happens, PLEASE give me more info.  I couldn't reproduce the reported issue, so this was a blind fix.)<br /></li><li>GENERAL: Unicode ellipsis characters will be converted to three individual periods, to avoid issues with MUX2 servers and Lion's automatic text filling.<br /></li><li>PERL: For those who Perl still causes Atlantis to fail to load, you can set a special option to disable it.  From the command line, type: defaults write net.riverdark.atlantis disablePerl -bool YES</li></ul>]]></description>
		<pubDate>Fri, 28 Oct 2011 05:28:38 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1333</guid>
	</item>
	<item>
		<title>Multiple Scratchpads?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1329</link>
		<description><![CDATA[I'm sorry for the silly question, but I can't figure how to open multiple scratchpads for one world? Like I want one that's for songs my PC knows, and another for object he's crafting, and a third for puzzles.<br />
<br />
Can I do that?]]></description>
		<pubDate>Wed, 19 Oct 2011 18:24:15 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1329</guid>
	</item>
	<item>
		<title>Technical Help: Signing In?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1326</link>
		<description><![CDATA[Hey folks.  I'm on a Macbook, have successfully downloaded the Atlantic client, and am able to connect to the game I want to play.  I registered for an account there as well.<br />
<br />
I can't, however, successfully log in.  When the LOGIN: prompt comes up, and I type in my login name, nothing happens.  No text appears next to the LOGIN: prompt nor does the prompt for the password appear.<br />
<br />
I tried a second client, and got the same results.<br />
<br />
Is this a general Macbook issue?  <br />
<br />
Any ideas?<br />
<br />
Thanks in advance.]]></description>
		<pubDate>Sun, 16 Oct 2011 04:20:15 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1326</guid>
	</item>
	<item>
		<title>Character File... Corrupted?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1325</link>
		<description><![CDATA[Okay, so... here's the order of events.<br />
<br />
- Log into character.<br />
<br />
- Character only loads partial room description and freezes, accepts no commands, and laughs at me. (UPDATE: Apparently the character can send data, but if it receives anything, I cannot see it, because nothing loads past half of the room desc.)<br />
<br />
- Deleted/remade character in address book. No change.<br />
<br />
- Deleted character. Closed Atlantis. Opened Atlantis. Remade character. No change.<br />
<br />
- Loaded world without a specific character. Logged in manually. Character loads fine.<br />
<br />
- Um... what?<br />
<br />
So yeah. I really don't <em class='bbc'>know</em> what's wrong. At first I just thought the game (running on TinyMUX 2.10) must be lagging. But the character logs in fine when I type the login command myself. I don't know where the problem lies, and I'm hoping to resolve it without trashing my address book and/or preferences, because I make a lot of subtle tweaks to Atlantis, like ANSI colour shades, etc, and I have a lot of characters stored in my address book.<br />
<br />
Does anyone know what could even <em class='bbc'>cause</em> a problem like this? It boggles my mind, personally. I don't understand why I can log a character in properly one way, but not the other.<br />
<br />
Oh, by the way... all my other characters have <em class='bbc'>no</em> problems. It's just the one.<br />
<br />
EDIT: And I forgot to mention that it was working fine until this morning. I don't know what changed.]]></description>
		<pubDate>Thu, 13 Oct 2011 13:34:29 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1325</guid>
	</item>
	<item>
		<title>import zmud filies</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1322</link>
		<description><![CDATA[Hello,<br />
<br />
was wondering if there is a way to import zmud files into atlantis?]]></description>
		<pubDate>Mon, 10 Oct 2011 17:40:49 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1322</guid>
	</item>
	<item>
		<title>simple simple newb question. please help</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1321</link>
		<description><![CDATA[Hello,<br />
<br />
I'm totally new to triggers and events....and all mud clients for that matter. I'm trying to do a simple trigger in the events tab but I can't get it to work. I've read the other posts about events but I still can't get it. What I'm trying to do is this:<br />
<br />
When I am thirsty..I see a simple " You are thirsty. " line.<br />
<br />
I'm trying to drink from my water skin using the action "drink water skin" when this line comes up. <br />
<br />
please help!?!]]></description>
		<pubDate>Sun, 09 Oct 2011 18:44:10 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1321</guid>
	</item>
	<item>
		<title>Missing World Selector Bar</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1319</link>
		<description><![CDATA[<img src='http://img191.imageshack.us/img191/5982/screenshot20111005at934.png' alt='Posted Image' class='bbc_img' /><br />
<br />
What the topic says. Atlantis has been my favorite client since I switched to a Mac, but I've been having an issue in that my world selector bar doesn't change when I connect to a world. Though you couldn't tell it from the screenshot, I've got three instances of the same world open.<br />
<br />
This bug -- assuming I haven't overlooked an error on my own part -- effectively makes Atlantis unusable for me. I'd really appreciate any help I could get towards fixing this.]]></description>
		<pubDate>Thu, 06 Oct 2011 01:43:53 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1319</guid>
	</item>
	<item>
		<title>Lusternia</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1314</link>
		<description><![CDATA[Hello,<br />
<br />
New here, anyone play Lusternia?<br />
<br />
<img src='http://www.riverdark.net/board/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Sun, 02 Oct 2011 18:13:33 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1314</guid>
	</item>
	<item>
		<title>Parsing %{command.data} in Lua</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1313</link>
		<description><![CDATA[Hello,<br />
<br />
This is probably a question answered elsewhere here, but I can't seem to find exactly what I'm looking for, which is either:<br />
<br />
1.) A simple way to take space-separated command data strings and assign them to variables in a Lua script<br />
<br />
or, barring that,<br />
<br />
2.) An easy way to store my own %{command.data} parsing function in global space, so that any of my Lua scripts may call it, as opposed to my having to define such a function within each script.<br />
<br />
Had Lua a split() or explode() or similar string manipulation function, I would just pass %{command.data} to that, but sadly it does not.<br />
<br />
Either of these solutions would be great for me.  (I would like to know how to do both, if both possibilities exist!)<br />
<br />
If it isn't clear what I'm after, here's an example. <br />
<br />
If entered into the command window, the command 'gbag food 3' would send to the world, 'get all food from bag 3'.<br />
<br />
pseudocode:<br />
<br />
gbag(item, bagNumber) {<br />
   Atlantis:sendText(world, 'get ' .. item .. ' from bag ' .. bagNumber);<br />
}<br />
<br />
How do I turn %{command.data}, 'bag 3' into item='bag', bagNumber=3 ?<br />
<br />
Thanks for any help anyone can provide.<br />
<br />
T]]></description>
		<pubDate>Sun, 02 Oct 2011 03:26:41 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1313</guid>
	</item>
	<item>
		<title><![CDATA[Lost World &#38; Spawn Side Bar]]></title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1305</link>
		<description><![CDATA[So, I slid my Word and Spawn side bar until it was gone, as I was working on some softcode, and I needed the extra space to help me read it.<br />
<br />
And now, I cant get it back. Its always been tricky to slide it back out, but now it seems impossible to do so.<br />
<br />
I'm using 9.9.2 on OSX 10.7.<br />
<br />
How do I get it back? Switching from world to world when there is only new activity, is a pain in the butt.<br />
<br />
-Wiggles]]></description>
		<pubDate>Tue, 20 Sep 2011 22:26:49 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1305</guid>
	</item>
	<item>
		<title>Problem deleting spawns</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1302</link>
		<description><![CDATA[When attempting to recreate a spawn under a certain world, I hit the "-" button to delete a spawn and it just collapses the parent spawn/world.  Upon expanding the parent spawn/world, the spawn that I attempted to delete is still there.  Doesn't seem like this would be an intended feature, so posting it here.]]></description>
		<pubDate>Thu, 08 Sep 2011 16:04:37 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1302</guid>
	</item>
	<item>
		<title>best language to learn?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1301</link>
		<description><![CDATA[Hi Sparks,<br />
<br />
I was wondering what would be the best language for me to start learning in order to replace my perl scripts?  <br />
<br />
I know Lua is the only one that's available now, but I have a programmer friend who raves about Ruby and you had mentioned that you might be including support for it.<br />
<br />
Also, is perl off the table for the long term at this point?<br />
<br />
I'm just fine with starting to learn a new language that isn't supported yet, because it'll probably take me a little while to understand it anyway, but I was just hoping to get a good recommendation of which one would be the most optimal choice and is also likely to be supported in a future version of Atlantis.<br />
<br />
Thanks!]]></description>
		<pubDate>Wed, 07 Sep 2011 16:58:56 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1301</guid>
	</item>
	<item>
		<title>problems with ...</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1300</link>
		<description><![CDATA[OK, just got a brand new shiny macbook pro and have Atlantis running for the first time. Seems that whenever I type '...' it uses a special character and condenses it down. Not a problem for me, but several people I mush with are just getting question mark symbols where it does it. Found it in the special characters and unchecked everything, but its still doing it. It looks fine on my screen, but to everyone not on a mac, it just shows up as '?'<br />
<br />
May not be a bug and Im just missing where that setting is to kill automatic stuff like that, anyway, any help is very appreciated.<br />
<br />
-ASA]]></description>
		<pubDate>Wed, 07 Sep 2011 04:46:18 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1300</guid>
	</item>
	<item>
		<title>Spawn Targeting</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1299</link>
		<description><![CDATA[I found some interesting beh&#097;viors when working with different built-in actions based on events.<br />
<br />
One of the MUDs I play has a mapping feature that uses tagging to mark the beginning and ending of the map lines.  In order to handle the output I setup the following environment:<br />
<br />
Spawns:<br />
<br />
<ul class='bbc'><li>World<br />
<ul class='bbc'><li>Map</li></ul></li></ul><br />
<br />
Events:<br />
<br />
<ul class='bbcol decimal'><li>Event:  MapStart<br />
<ul class='bbcol lower-alpha'><li>Conditions<br />
<ul class='bbcol decimal'><li>Text:  Matches Pattern<br />
Type:  matches regexp  <br />
Value:  MAPSTART</li></ul><br /></li><li>Actions<br />
<ul class='bbcol decimal'><li>Text:  Gag Line from Screen<br /></li><li>Spawn:  Delete all Scrollback<br />
Value:  World:Map<br /></li><li>Script:  Set variable.<br />
Variable:  worldtemp.mapinfo<br />
Value:  true</li></ul></li></ul><br /></li><li>Event:  MapData<br />
<ul class='bbcol lower-alpha'><li>Conditions<br />
<ul class='bbcol decimal'><li>Variable:  Matches Pattern<br />
Type:  is<br />
Value:  true<br /></li><li>Text:  Matches Pattern<br />
Type:  matches regexp<br />
Value:  [^(MAPSTART|MAPEND)]</li></ul><br /></li><li>Actions<br />
<ul class='bbcol decimal'><li>Text:  Copy or Move to Spawn<br />
Type:  Move<br />
Value:  World:Map</li></ul></li></ul><br /></li><li>Event:  MapEnd<br />
<ul class='bbcol lower-alpha'><li>Conditions<br />
<ul class='bbcol decimal'><li>Variable:  Matches Pattern<br />
Type:  is<br />
Value:  true<br /></li><li>Text:  Matches Pattern<br />
Type:  matches regexp<br />
Value:  MAPEND</li></ul><br /></li><li>Actions<br />
<ul class='bbcol decimal'><li>Script:  Set variable<br />
Variable:  worldtemp.mapinfo<br />
Value:  false<br /></li><li>Text:  Gag Line from Screen</li></ul></li></ul></li></ul><br />
<br />
There are multiple issues with this setup.  First is with the World:Map target for the <em class='bbc'>Text:  Move or Copy Text to Spawn</em> action of the MapData event.  Using World:Map causes a new window to open with the name World:World:Map, even when the spawn World:Map is already open in another wind&#111;w.  If I change the spawn target to just Map, it does not create the new window or World:World:Map spawn, but instead uses the existing World:Map spawn and window to send the map lines to.  I set up an echospawn alias to echo the name of the spawns to make sure I wasn't hallucinating this beh&#097;vior.  The second issue is with the <em class='bbc'>Spawn:  Delete all Scrollback</em> action of the MapStart event.  I use this so that the World:Map spawn clears all lines before exporting the new map data to the spawn.  However, I cannot get this action work for the life of me.  I know that the event is firing, as the MapData event is properly moving all lines to the World:Map spawn.  However, the spawn contents are never cleared before writing new map data to the spawn.  I tried using just several iterations of the world name for targeting such as World:Map, Map, World:World:Map, and none of them seem to allow me to clear the map properly.  I even have an alias setup to test just clearing the World:Map spawn with the <em class='bbc'>Spawn:  Delete all Scrollback</em>, with little success.<br />
<br />
I was wondering if I was missing something, or if there are any issues I should know about when using the names of spawns with different actions.<br />
<br />
Note:  I did upgrade to OSX Lion, but I don't know if that would cause the built-in actions to function strangely.]]></description>
		<pubDate>Mon, 05 Sep 2011 16:09:10 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1299</guid>
	</item>
	<item>
		<title>Randomly deleted all my world entries</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1298</link>
		<description><![CDATA[I was using Atlantis and I quit out, not force quit or crash or anything else, normal quit and it appeared to work just fine, when I started Atlantis up again all my world entries were gone except for spitefully, the world entry for a mud I don't play and had no aliases or triggers made for.<br />
<br />
Is there a way to get them restored?]]></description>
		<pubDate>Sat, 03 Sep 2011 00:17:28 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1298</guid>
	</item>
	<item>
		<title>Dealing with incoming strings with special characters in them</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1296</link>
		<description><![CDATA[I'm trying to switch over from perl to lua, since perl support under Lion seems to be heading into the "not in my lifetime" territory (for sad reasons, but still...)<br />
<br />
So I have an event triggering on matches regexp for ^(.+)$  It's defined as:<br />
<br />
require "shangrila"<br />
process_line("%{regexp.1}")<br />
<br />
This works great, unless the incoming line contains a " or ', in which case it barfs with:<br />
<br />
<br />
%% Error: [string "?"]:2: ')' expected near 'that'<br />
<br />
How do I get the string properly quoted so I can work with it?]]></description>
		<pubDate>Thu, 01 Sep 2011 03:56:59 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1296</guid>
	</item>
	<item>
		<title>Is there away to delay reconnecting if you disconnect?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1292</link>
		<description><![CDATA[Hi all,<br />
<br />
This may be a simple question but I haven't seen a way to do it.  I set up an event to reconnect if I get disconnected.  Currently, as soon as I disconnect it reconnects immediately.  Is there a way I can delay reconnecting?<br />
<br />
Thanks,<br />
<br />
Aydrian]]></description>
		<pubDate>Mon, 22 Aug 2011 17:21:24 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1292</guid>
	</item>
	<item>
		<title>Lion and autologging</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1290</link>
		<description>I cannot get autologging to work at all...does it require Perl? If so, does anyone have a good alternative, for the person who only gets about half of her scenes logged because of constantly forgetting to open log files *sigh*.</description>
		<pubDate>Sun, 21 Aug 2011 16:09:18 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1290</guid>
	</item>
	<item>
		<title><![CDATA[Sounds won't play]]></title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1287</link>
		<description><![CDATA[I've set up a simple hotkey (KP5) to send "look" to the server, and then play a sound. (This is just to get sounds working.) The hotkey works perfectly. <br />
<br />
However, the sound will play only once, and then never again. I've tried AIF and WAV sound files, with similar results.<br />
<br />
Anything anyone can suggest is greatly appreciated.]]></description>
		<pubDate>Thu, 18 Aug 2011 03:16:41 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1287</guid>
	</item>
	<item>
		<title>Timestamp Tooltip on Lion</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1283</link>
		<description><![CDATA[Running 0.9.9.2 on Lion, I'm seeing one minor issue: when I try to hover over the left end of a line, to view the tooltip timestamp display for that line, the tooltip flashes for an instant and then vanishes. Shifting the pointer slightly will make it flash again, but it vanishes just as quickly. The pointer flickers rapidly between the i-beam and arrow when it's in the area that should trigger the tooltip, particularly when it's moving.<br />
<br />
If I'm very careful and lucky, hovering just at the edge of the window, I can get the tooltip to display properly.<br />
<br />
Anyone else seeing this, or should I start troubleshooting on my Lion install? I deliberately went for a clean Lion install on a new partition from a clean 10.6.8 install, with a minimum of background utilities; but I am running Dropbox, DefaultFolder, DragThing, and gfxCardStatus, and a couple of others.]]></description>
		<pubDate>Mon, 08 Aug 2011 19:15:53 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1283</guid>
	</item>
	<item>
		<title>Lua registerTimer function</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1281</link>
		<description><![CDATA[Hi,<br />
<br />
I'm trying to convert my scripts from Perl to Lua.  I'm trying to cause an event to trigger some input, but after a delay of a few seconds.  I've found the registerTimer function, but I think I'm using it incorrectly.  Can someone please give me a quick tutorial on how I might accomplish this?<br />
<br />
much thanks<br />
-K]]></description>
		<pubDate>Tue, 02 Aug 2011 17:21:24 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1281</guid>
	</item>
	<item>
		<title>Disable text-replace?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1278</link>
		<description><![CDATA[So, Lion has global text replacing - things like &copy; to the c mark, ... to the ellipsis mark, etc. I like having it, but is it possible to have an option to disable it just in Atlantis?]]></description>
		<pubDate>Mon, 01 Aug 2011 20:08:33 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1278</guid>
	</item>
	<item>
		<title>Perl working on lion. Better options?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1277</link>
		<description><![CDATA[Hello all,<br />
<br />
I noticed that Atlantis wouldn't start perl because it was looking for a camel bones library for perl 5.12.3, which is the version that comes with lion. So I looked in the Atlantis bundle and saw which perl versions were available for camel bones. I then went into my time machine and restored perl 5.8.9, which was supported in camel bones. After that it worked.<br />
<br />
 But I don't like this solution because apple presumably put on 5.12 because some component is using those features (well, honestly I hope apple doesn't internally use perl at all, but I don't want to take chances) so reverting to 5.8 will cause problems.  So I updated Mac ports to work on lion and reverted ports perl to 5.8.9.... but it didn't work because Atlantis seems to ignore the path (which I updated in launchd.conf, etc to make sure it took effect) and only use what's in /usr/bin.<br />
<br />
Would it be possible to release a version that would simpy use whatever perl is in the path?  I don't really want to convert all my scripts over to Lua (python or ruby, sure, but not Lua) and I'm not really comfortable changing versions of built in utilities. <br />
<br />
Thanks for in advance for your answers,<br />
Ez]]></description>
		<pubDate>Sun, 31 Jul 2011 12:28:16 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1277</guid>
	</item>
	<item>
		<title>TT++ scripting</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1271</link>
		<description><![CDATA[I'm just wondering about the possibility to add in TinTin++ scripting.  I used to use Pueblo as my client on Windows, and it had TinTin built in, where I would type #verbatim to turn it on (text is no longer sent "as is"), and then #read blahblah.txt to load my triggers/aliases/etc.  I really like the way TinTin handles triggers/aliases/scripting/etc.  It would also make command stacking with ; and a few other things possible without actually adding a feature, and I think it *should* be pretty simple to add in TinTin scripting to Atlantis.  <br />
<br />
Anyone else have any ideas on this?]]></description>
		<pubDate>Wed, 27 Jul 2011 20:17:36 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1271</guid>
	</item>
	<item>
		<title>Trouble sending text via lua</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1267</link>
		<description><![CDATA[Hey,<br />
<br />
I'm trying to learn a little bit of Lua to do some scripting.  I tried creating an alias that executes this:<br />
<br />
<pre class='prettyprint'>Atlantis:sendText("", "score");</pre><br />
<br />
When the alias is called, another action works fine but the script action doesn't fire.<br />
<br />
This is using 0.9.9.2 on Mac OS X 10.7 Lion.]]></description>
		<pubDate>Sat, 23 Jul 2011 19:39:32 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1267</guid>
	</item>
	<item>
		<title>Lion and Automatic Termination?</title>
		<link>http://www.riverdark.net/board/index.php?showtopic=1266</link>
		<description><![CDATA[After reading John Siracusa's Lion review on Ars (http://arstechnica.com/apple/reviews/2011/07/mac-os-x-10-7.ars) I started to worry about Automatic Termination. Will 1.0 support automatic termination, and if it does, is that a good thing? I often leave Atlantis windows open and connected but minimized, and I'd hate to have the OS decide that it can arbitrarily quit Atlantis. What's the plan for that?]]></description>
		<pubDate>Sat, 23 Jul 2011 01:26:52 +0000</pubDate>
		<guid>http://www.riverdark.net/board/index.php?showtopic=1266</guid>
	</item>
</channel>
</rss>
