Hi,
I am creating Events to match text in communication channels and send it to spawns.
My matching is based on MUD generated tags: {chan ch=clantalk} hey everybody what's up
I'm using Action: "Text: Move to Spawn".
The problem is my spawn window includes the tag: "{chan ch=clantalk} hey everybody what's up" instead of "hey everybody what's up"
How can I strip the tag from the input before it gets to the spawn window??
Thanks!
(I could do it without using the MUD tag system, which would solve this problem, but using the tags suppressed blank lines after channel communications, which is great)
Transforming text before sending it to spawn
Started by ekstasis, Jan 14 2012 10:50 AM
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