Alias with variable target
#1
Posted 26 April 2012 - 01:41 PM
#2
Posted 26 April 2012 - 02:01 PM
To do it just using the Atlantis action system, if the target doesn't need to be stored between multiple runs, I would just do something like an alias of 'bl' and then make the actions:
Send text to world: party emote is blinding %{command.data}
Send text to world: blind %{command.data}
Then 'bl giant aardvark' would send: 'party emote is blinding giant aardvark' and 'blind giant aardvark' to the game. Does that help at all?
Riverdark Studios
#3
Posted 26 April 2012 - 02:10 PM
This could honestly be done without Perl; keep in mind Perl won't work under Lion, because CamelBones never got updated for Lion when Sherm passed away.
To do it just using the Atlantis action system, if the target doesn't need to be stored between multiple runs, I would just do something like an alias of 'bl' and then make the actions:
Send text to world: party emote is blinding %{command.data}
Send text to world: blind %{command.data}
Then 'bl giant aardvark' would send: 'party emote is blinding giant aardvark' and 'blind giant aardvark' to the game. Does that help at all?
Thank you Sooo much, I was thinking I needed a wild card like in vbscript. this works exe lent
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